Coding is the language of the future. What you need to start software development All about hardware, training and AI tools.
Software (English: Soft Goods) is the software that manages computer hardware and These are the commands that do the work.
Software development is the process of writing code to solve a problem. As long as this software Development Life Cycle (SDLC) It is called and consists of the following stages: Analysis, Design, Coding, Testing, Maintenance.
"What is the best computer for software?" The answer to the question depends on what you write. It changes.
For mobile app and Web, the MacBook Air M1/M2/M3 is the F/P king. Windows On the other hand, Dell XPS or Lenovo ThinkPad series are recommended.
Since you will be coding for long hours, an ergonomic or mechanical keyboard is a must.
Pivot monitors make reading code much easier. at least Prefer 24 inch.
You are no longer alone. AI assistants can 2 x your coding speed.
It is currently the leader of the industry. It integrates into your IDE (VS Code) and executes the next command as you type. guesses the row. He even writes the entire function in the comment line.
Solving code errors (Bugs), establishing algorithm logic and asking "What does this code do?" so that are the best tools to ask.
Absolutely no, but it provides advantages. University teaches you algorithm logic, It provides engineering discipline and network. However, in the industry, "I don't have a diploma, but my GitHub portfolio There are thousands of successful "Alaylı" software developers who say "it is solid".
The coding language is English. Basic words you need to know:
| term | Turkish | Meaning |
|---|---|---|
| Bug | Bug/Bug | Error or defect in the software. |
| Debug | Debugging | The process of finding and fixing errors. |
| Deploy | Publishing | Uploading the project to the server and running it. |
| Framework | roof | Ready-made code libraries skeleton. |
| Database | database | The system where the data is stored (SQL). |
| Backend | Back Side | Server side of the system (Invisible part). |
| Frontend | Obverse | The part of the design that the user sees. |